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Corel Professional Photos 320: Victorian Houses
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Corel Stock Photo Library 2 - 320 - Victorian Houses.iso
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coreldrw.txr
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1994-07-11
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95KB
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2,792 lines
; Translatable strings:
; All strings in double quotes such as "I am translatable"
; All section names ( [I am a section name] ) not starting with a dot ( . )
; Except for the [Header] section.
; such as [I am a translatable section name]
; such as [.I am not a translatable section name]
; Translation Notes:
; Translation must preserve the dots
; All names must contain a maximum of 31 characters. A name is also
; any text between dots such as [I am name1.I am name2]
[Header]
CorelVersion=500
StylesLibraryName="Styles"
LastUsedName="Styles"
L0="Samples"
L1="Samples 5"
L2="Styles"
[Styles]
LastUsedName="Rain Drops Soft 3C"
; Version 4 Styles
T0="Aerial Photography"
S0='Aerial Photography'
T1="Blend Corners"
S1='Blend Corners'
T2="Blend Edges"
S2='Blend Edges'
T3="Cosmic Clouds"
S3='Cosmic Clouds'
T4="Cosmic Energy"
S4='Cosmic Energy'
T5="Cosmic Minerals"
S5='Cosmic Minerals'
T6="Drapes"
S6='Drapes'
T7="Fiber"
S7='Fiber'
T8="Flames"
S8='Flames'
T9="Mineral.Cloudy 2 Colors"
S9='Mineral.Cloudy 2 Colors'
T10="Mineral.Cloudy 3 Colors"
S10='Mineral.Cloudy 3 Colors'
T11="Mineral.Cloudy 5 Colors"
S11='Mineral.Cloudy 5 Colors'
T12="Mineral.Fractal 2 Colors"
S12='Mineral.Fractal 2 Colors'
T13="Mineral.Fractal 3 Colors"
S13='Mineral.Fractal 3 Colors'
T14="Mineral.Fractal 5 Colors"
S14='Mineral.Fractal 5 Colors'
T15="Mineral.Speckled 2 Colors"
S15='Mineral.Speckled 2 Colors'
T16="Mineral.Speckled 3 Colors"
S16='Mineral.Speckled 3 Colors'
T17="Mineral.Speckled 5 Colors"
S17='Mineral.Speckled 5 Colors'
T18="Mineral.Swirled 2 Colors"
S18='Mineral.Swirled 2 Colors'
T19="Mineral.Swirled 3 Colors"
S19='Mineral.Swirled 3 Colors'
T20="Mineral.Swirled 5 Colors"
S20='Mineral.Swirled 5 Colors'
T21="Noise"
S21='Noise'
T22="Noise.Blended"
S22='Noise.Blended'
T23="Noise.Rainbow Blended"
S23='Noise.Rainbow Blended'
T24="Recycled Paper"
S24='Recycled Paper'
T25="Recycled Paper Rainbow"
S25='Recycled Paper Rainbow'
T26="Satellite Photography"
S26='Satellite Photography'
T27="Scribbles"
S27='Scribbles'
T28="Sky 2 Colors"
S28='Sky 2 Colors'
T29="Sky 3 Colors"
S29='Sky 3 Colors'
T30="Sky 5 Colors"
S30='Sky 5 Colors'
T31="Smooth Weave"
S31='Smooth Weave'
T32="Surfaces"
S32='Surfaces'
T33="Swirls"
S33='Swirls'
T34="Swirls2"
S34='Swirls2'
T35="Texture Blend Horizontal"
S35='Texture Blend Horizontal'
T36="Texture Blend Vertical"
S36='Texture Blend Vertical'
T37="Threads"
S37='Threads'
T38="Threads Rainbow"
S38='Threads Rainbow'
T39="Water 2 Colors"
S39='Water 2 Colors'
T40="Water 3 Colors"
S40='Water 3 Colors'
T41="Water 5 Colors"
S41='Water 5 Colors'
T42="Water Color"
S42='Water Color'
; Version 5 Styles
T43="Biology1 2C"
S43='Cdr5:Biology1 2C'
T44="Biology1 3C"
S44='Cdr5:Biology1 3C'
T45="Biology1 5C"
S45='Cdr5:Biology1 5C'
T46="Biology2 2C"
S46='Cdr5:Biology2 2C'
T47="Biology2 3C"
S47='Cdr5:Biology2 3C'
T48="Biology2 5C"
S48='Cdr5:Biology2 5C'
T49="BubbleMania Hard 2C"
S49='Cdr5:BubbleMania Hard 2C'
T50="BubbleMania Hard 3C"
S50='Cdr5:BubbleMania Hard 3C'
T51="BubbleMania Soft 2C"
S51='Cdr5:BubbleMania Soft 2C'
T52="BubbleMania Soft 3C"
S52='Cdr5:BubbleMania Soft 3C'
T53="Cotton 2C"
S53='Cdr5:Cotton 2C'
T54="Cotton 3C"
S54='Cdr5:Cotton 3C'
T55="Cotton 5C"
S55='Cdr5:Cotton 5C'
T56="Eclipse 2 Colors"
S56='Cdr5:Eclipse 2 Colors'
T57="Fiber Embossed"
S57='Cdr5:Fiber Embossed'
T58="Hypnotic1 2 Colors"
S58='Cdr5:Hypnotic1 2 Colors'
T59="Hypnotic2 2 Colors"
S59='Cdr5:Hypnotic2 2 Colors'
T60="Leather 2C"
S60='Cdr5:Leather 2C'
T61="Leather 3C"
S61='Cdr5:Leather 3C'
T62="Leather 5C"
S62='Cdr5:Leather 5C'
T63="Mandel0"
S63='Cdr5:Mandel0'
T64="Patches 2C"
S64='Cdr5:Patches 2C'
T65="Patches 3C"
S65='Cdr5:Patches 3C'
T66="Patches 5C"
S66='Cdr5:Patches 5C'
T67="Pottery Wheel 2 Colors"
S67='Cdr5:Pottery Wheel 2 Colors'
T68="Putty 2C"
S68='Cdr5:Putty 2C'
T69="Putty 3C"
S69='Cdr5:Putty 3C'
T70="Putty 5C"
S70='Cdr5:Putty 5C'
T71="Rain Drops Hard 2C"
S71='Cdr5:Rain Drops Hard 2C'
T72="Rain Drops Hard 3C"
S72='Cdr5:Rain Drops Hard 3C'
T73="Rain Drops Soft 2C"
S73='Cdr5:Rain Drops Soft 2C'
T74="Rain Drops Soft 3C"
S74='Cdr5:Rain Drops Soft 3C'
T75="Rings Hard 2C"
S75='Cdr5:Rings Hard 2C'
T76="Rings Hard 3C"
S76='Cdr5:Rings Hard 3C'
T77="Rings Soft 2C"
S77='Cdr5:Rings Soft 2C'
T78="Rings Soft 3C"
S78='Cdr5:Rings Soft 3C'
T79="Ripples Hard Embossed 2C"
S79='Cdr5:Ripples Hard Embossed 2C'
T80="Ripples Soft Embossed 2C"
S80='Cdr5:Ripples Soft Embossed 2C'
T81="Rock-Cloudy-Cracked 2C"
S81='Cdr5:Rock-Cloudy-Cracked 2C'
T82="Rock-Cloudy-Eroded. 2C"
S82='Cdr5:Rock-Cloudy-Eroded 2C'
T83="Rock-Fractal-Cracked 2C"
S83='Cdr5:Rock-Fractal-Cracked 2C'
T84="Rock-Fractal-Eroded. 2C"
S84='Cdr5:Rock-Fractal-Eroded 2C'
T85="Rock-Speckled-Cracked 2C"
S85='Cdr5:Rock-Speckled-Cracked 2C'
T86="Rock-Speckled-Eroded. 2C"
S86='Cdr5:Rock-Speckled-Eroded 2C'
T87="Rock-Swirled-Cracked 2C"
S87='Cdr5:Rock-Swirled-Cracked 2C'
T88="Rock-Swirled-Eroded. 2C"
S88='Cdr5:Rock-Swirled-Eroded 2C'
T89="Scribbles Embossed"
S89='Cdr5:Scribbles Embossed'
T90="Spots Hard 2C"
S90='Cdr5:Spots Hard 2C'
T91="Spots Hard 3C"
S91='Cdr5:Spots Hard 3C'
T92="Spots Soft 2C"
S92='Cdr5:Spots Soft 2C'
T93="Spots Soft 3C"
S93='Cdr5:Spots Soft 3C'
T94="Surfaces 3C"
S94='Cdr5:Surfaces 3C'
T95="Surfaces 5C"
S95='Cdr5:Surfaces 5C'
T96="Surfaces-Rainbow"
S96='Cdr5:Surfaces-Rainbow'
T97="Surfaces1 2C"
S97='Cdr5:Surfaces1 2C'
T98="Surfaces1 3C"
S98='Cdr5:Surfaces1 3C'
T99="Surfaces1 5C"
S99='Cdr5:Surfaces1 5C'
T100="Swirls2 Horizontal"
S100='Cdr5:Swirls2 Horizontal'
T101="Threads Embossed"
S101='Cdr5:Threads Embossed'
T102="Vapor 2C"
S102='Cdr5:Vapor 2C'
T103="Vapor 3C"
S103='Cdr5:Vapor 3C'
T104="Vapor 5C"
S104='Cdr5:Vapor 5C'
T105="Water Color2 2C"
S105='Cdr5:Water Color2 2C'
T106="Water Color2 3C"
S106='Cdr5:Water Color2 3C'
T107="Water Color2 5C"
S107='Cdr5:Water Color2 5C'
; Verion 4 Styles
[.Aerial Photography]
P0=NUM, "Texture #", 0, 0, 0, 32767, 26228, 1
P1=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P2=RGB, "Background", 0, 1, 0, 100, 0, 0, 40, 0
P3=RGB, "Foreground", 1, 1, 0, 100, 100, 100, 100, 0
P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 25, P0, P1, P2, P3, P4
[.Blend Corners]
P0=RGB, "Top Left", 0, 1, 0, 100, 0, 100, 0, 1
P1=RGB, "Top Right", 1, 1, 0, 100, 0, 0, 0, 1
P2=RGB, "Bottom Left", 2, 1, 0, 100, 100, 0, 0, 1
P3=RGB, "Bottom Right", 3, 1, 0, 100, 0, 0, 100, 1
P4=NUM, "Brightness ▒%", 0, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 5, P2, P3, P1, P0, P4
[.Blend Edges]
P0=RGB, "Top Edge", 0, 1, 0, 100, 0, 0, 100, 1
P1=RGB, "Bottom Edge", 1, 1, 0, 100, 100, 0, 0, 1
P2=RGB, "Left Edge", 2, 1, 0, 100, 0, 0, 0, 1
P3=RGB, "Right Edge", 3, 1, 0, 100, 100, 100, 100, 1
P4=NUM, "Brightness ▒%", 0, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 6, P1, P3, P0, P2, P4
[.Cosmic Clouds]
P0=NUM, "Texture #", 0, 0, 0, 32767, 24169, 1
P1=NUM, "Density %", 4, 0, 0, 100, 0, 0
P2=NUM, "Red Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Green Softness %", 2, 0, 0, 100, 50, 0
P4=NUM, "Blue Softness %", 3, 0, 0, 100, 50, 0
P5=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 8, P0, P1, P2, P3, P4, P5
[.Cosmic Energy]
P0=NUM, "Texture #", 0, 0, 0, 32767, 32439, 1
P1=RGB, "Top Left", 0, 1, 0, 100, 26, 8, 11, 1
P2=RGB, "Top Right", 1, 1, 0, 100, 74, 16, 61, 1
P3=RGB, "Bottom Left", 2, 1, 0, 100, 80, 64, 75, 1
P4=RGB, "Bottom Right", 3, 1, 0, 100, 24, 44, 44, 1
P5=RGB, "Low Energy", 4, 1, 0, 100, 100, 100, 100, 0
P6=RGB, "High Energy", 5, 1, 0, 100, 100, 100, 100, 0
P7=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 14, P0, P3, P4, P2, P1, P5, P6, P7
[.Cosmic Minerals]
P0=NUM, "Texture #", 0, 0, 0, 32767, 31395, 1
P1=NUM, "Red Density %", 1, 1, 0, 100, 100, 0
P2=NUM, "Red Softness %", 1, 0, 0, 100, 100, 0
P3=NUM, "Green Density %", 2, 1, 0, 100, 0, 0
P4=NUM, "Green Softness %", 2, 0, 0, 100, 100, 0
P5=NUM, "Blue Density %", 3, 1, 0, 100, 0, 0
P6=NUM, "Blue Softness %", 3, 0, 0, 100, 100, 0
P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 49, P0, P1, P2, P3, P4, P5, P6, P7
[.Drapes]
P0=NUM, "Texture #", 0, 0, 0, 32767, 10894, 1
P1=NUM, "Density %", 1, 0, 0, 100, 50, 0
P2=RGB, "1st Color", 0, 1, 0, 100, 43, 1, 0, 0
P3=RGB, "2nd Color", 1, 1, 0, 100, 100, 100, 80, 0
P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 37, P0, P1, P2, P3, P4
[.Fiber]
P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
P1=NUM, "Density %", 1, 0, 1, 100, 25, 0
P2=NUM, "Min Length", 2, 0, 1, 500, 10, 0
P3=NUM, "Max Length", 3, 0, 1, 500, 20, 0
P4=RGB, "Background", 0, 1, 0, 100, 0, 0, 0, 1
P5=RGB, "1st Color", 1, 1, 0, 100, 100, 0, 0, 1
P6=RGB, "2nd Color", 2, 1, 0, 100, 100, 100, 100,1
P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 10, P0, P1, P2, P3, P4, P5, P6, P7
[.Flames]
P0=NUM, "Texture #", 0, 0, 0, 32767, 15813, 1
P1=NUM, "Density %", 1, 0, 0, 100, 50, 0
P2=RGB, "1st Color", 0, 1, 0, 100, 100, 0, 0, 0
P3=RGB, "2nd Color", 1, 1, 0, 100, 100, 100, 40, 0
P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 19, P0, P1, P2, P3, P4
[.Mineral.Cloudy 2 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 15657, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 65, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 40, 20, 20, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 100, 100, 80, 0
P7=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 46, P0, P1, P2, P3, P4, P5, P6, P7
[.Mineral.Cloudy 3 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 1659, 1
P1=NUM, "Density %", 2, 0, 0, 100, 50, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 65, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 27, 78, 54, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 18, 1, 8, 0
P7=RGB, "3rd Mineral", 2, 1, 0, 100, 100, 99, 19, 0
P8=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 47, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Mineral.Cloudy 5 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 8003, 1
P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 25, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 0, 0, 0, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 89, 34, 6, 0
P7=RGB, "3rd Mineral", 2, 1, 0, 100, 40, 20, 20, 0
P8=RGB, "4th Mineral", 3, 1, 0, 100, 0, 20, 20, 0
P9=RGB, "5th Mineral", 4, 1, 0, 100, 40, 20, 20, 0
P10=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 48, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Mineral.Fractal 2 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 19702, 1
P1=NUM, "Density %", 2, 0, 0, 100, 12, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Color Density %", 4, 0, 0, 100, 50, 0
P4=NUM, "Color Softness %", 3, 0, 0, 100, 100, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 20, 20, 0, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 100, 100, 100, 0
P7=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 53, P0, P1, P2, P3, P4, P5, P6, P7
[.Mineral.Fractal 3 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 4530, 1
P1=NUM, "Density %", 2, 0, 0, 100, 12, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Color Density %", 4, 0, 0, 100, 50, 0
P4=NUM, "Color Softness %", 3, 0, 0, 100, 100, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 57, 90, 92, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 10, 12, 82, 0
P7=RGB, "3rd Mineral", 2, 1, 0, 100, 100, 60, 100, 0
P8=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 54, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Mineral.Fractal 5 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 3616, 1
P1=NUM, "Density %", 2, 0, 0, 100, 12, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Color Density %", 4, 0, 0, 100, 50, 0
P4=NUM, "Color Softness %", 3, 0, 0, 100, 100, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 80, 40, 20, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 51, 48, 84, 0
P7=RGB, "3rd Mineral", 2, 1, 0, 100, 47, 22, 35, 0
P8=RGB, "4th Mineral", 3, 1, 0, 100, 95, 81, 74, 0
P9=RGB, "5th Mineral", 4, 1, 0, 100, 36, 13, 84, 0
P10=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 55, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Mineral.Speckled 2 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 5499, 1
P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 25, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 40, 20, 20, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 80, 60, 20, 0
P7=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 43, P0, P1, P2, P3, P4, P5, P6, P7
[.Mineral.Speckled 3 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 29794, 1
P1=NUM, "Density %", 2, 0, 0, 100, 50, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 25, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 40, 40, 80, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 0, 0, 60, 0
P7=RGB, "3rd Mineral", 2, 1, 0, 100, 60, 80, 80, 0
P8=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 44, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Mineral.Speckled 5 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 7511, 1
P1=NUM, "Density %", 2, 0, 0, 100, 50, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 40, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 0, 0, 0, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 60, 40, 20, 0
P7=RGB, "3rd Mineral", 2, 1, 0, 100, 0, 0, 0, 0
P8=RGB, "4th Mineral", 3, 1, 0, 100, 30, 30, 30, 0
P9=RGB, "5th Mineral", 4, 1, 0, 100, 0, 0, 0, 0
P10=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 45, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Mineral.Swirled 2 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 24710, 1
P1=NUM, "Density %", 2, 0, 0, 100, 50, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 54, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 3, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 3, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 40, 20, 20, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 80, 100, 80, 0
P7=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 29, P0, P1, P2, P3, P4, P5, P6, P7
[.Mineral.Swirled 3 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 27709, 1
P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 8, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 80, 50, 60, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 50, 50, 90, 0
P7=RGB, "3rd Mineral", 2, 1, 0, 100, 60, 50, 40, 0
P8=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 30, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Mineral.Swirled 5 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 27299, 1
P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 60, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 8, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 0, 0, 40, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 100, 100,100, 0
P7=RGB, "3rd Mineral", 2, 1, 0, 100, 18, 34, 42, 0
P8=RGB, "4th Mineral", 3, 1, 0, 100, 100, 100,100, 0
P9=RGB, "5th Mineral", 4, 1, 0, 100, 0, 0, 0, 0
P10=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 31, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Noise]
P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
P1=RGB, "Noise", 0, 1, 0, 100, 20, 60, 40, 1
P2=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 2, P0, P1, P2
[.Noise.Blended]
P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
P1=RGB, "Background", 0, 1, 0, 100, 0, 0, 0, 1
P2=RGB, "Foreground", 1, 1, 0, 100, 100, 100, 100, 1
P3=NUM, "Brightness ▒%", 1, 0, -100,+10, 0, 0
F0="cdrtxr50.dll", 3, P0, P1, P2, P3
[.Noise.Rainbow Blended]
P0=NUM, "Texture #", 0, 0, 0, 32767, 44, 1
P1=RGB, "Background", 0, 1, 0, 100, 0, 0, 0, 1
P2=RGB, "Foreground", 1, 1, 0, 100, 100, 100,100, 1
P3=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 1, P0, P1, P2, P3
[.Recycled Paper]
P0=NUM, "Texture #", 0, 0, 0, 32767, 1, 1
P1=NUM, "", 1000
P2=NUM, "", 1
P3=NUM, "", 5
P4=RGB, "Paper", 0, 1, 0, 100, 70, 70, 70, 0
P5=RGB, "1st Fiber", 1, 1, 0, 100, 50, 50, 50, 0
P6=RGB, "2nd Fiber", 2, 1, 0, 100, 80, 80, 80, 0
P7=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 7, P0, P1, P2, P3, P4, P5, P6, P7
[.Recycled Paper Rainbow]
P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
P1=NUM, "", 1000
P2=NUM, "", 1
P3=NUM, "", 5
P4=RGB, "Paper", 0, 1, 0, 100, 70, 70, 70, 0
P5=RGB, "1st Fiber", 1, 1, 0, 100, 50, 50, 50, 0
P6=RGB, "2nd Fiber", 2, 1, 0, 100, 80, 80, 80, 0
P7=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 23, P0, P1, P2, P3, P4, P5, P6, P7
[.Satellite Photography]
P0=NUM, "Landscape #", 0, 0, 0, 32767, 25391, 1
P1=NUM, "Softness %", 1, 0, 0, 100, 35, 0
P2=NUM, "Cloud %", 2, 0, 0, 100, 75, 0
P3=NUM, "Cloud #", 3, 0, 0, 32767, 16317, 1
P4=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
P5=NUM, "Cloud Softness %", 4, 0, 0, 100, 50, 0
P6=RGB, "Lower Water", 0, 1, 0, 100, 0, 0, 40, 0
P7=RGB, "Upper Water", 1, 1, 0, 100, 0, 0, 100, 0
P8=RGB, "Lower Land", 2, 1, 0, 100, 60, 60, 40, 0
P9=RGB, "Upper Land", 3, 1, 0, 100, 60, 40, 20, 0
P10=RGB, "Lower Vegetation", 4, 1, 0, 100, 0, 20, 20, 0
P11=RGB, "Upper Vegetation", 5, 1, 0, 100, 0, 60, 20, 0
F0="cdrtxr50.dll", 26, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Scribbles]
P0=NUM, "Texture #", 0, 0, 0, 32767, 14430, 0
P1=NUM, "Strokes per Char", 1, 0, 1, 10, 5, 0
P2=NUM, "Line Density %", 2, 0, 1, 100, 90, 1
P3=NUM, "Page Density %", 3, 0, 1, 100, 75, 1
P4=RGB, "Paper", 0, 1, 0, 100, 100, 100, 100, 0
P5=RGB, "Ink", 1, 1, 0, 100, 40, 20, 20, 0
P6=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 38, P0, P1, P2, P3, P4, P5, P6
[.Sky 2 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 28644, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=RGB, "Sky", 0, 1, 0, 100, 0, 0, 100,0
P4=RGB, "Clouds", 1, 1, 0, 100, 100, 100, 100,0
P5=NUM, "Brightness ▒%", 3, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 13, P0, P1, P2, P3, P4, P5
[.Sky 3 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 2, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=RGB, "Sky", 0, 1, 0, 100, 00, 0, 100, 0
P4=RGB, "Atmosphere", 1, 1, 0, 100, 80, 60, 80, 0
P5=RGB, "Clouds", 2, 1, 0, 100, 100, 100, 100, 0
P6=NUM, "Brightness ▒%", 3, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 27, P0, P1, P2, P3, P4, P5, P6
[.Sky 5 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 24873, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=RGB, "Lower Sky", 0, 1, 0, 100, 0, 0, 100, 0
P4=RGB, "Upper Sky", 1, 1, 0, 100, 80, 80, 100, 0
P5=RGB, "Atmosphere", 2, 1, 0, 100, 60, 60, 100, 0
P6=RGB, "Lower Cloud", 3, 1, 0, 100, 40, 60, 100, 0
P7=RGB, "Upper Cloud", 4, 1, 0, 100, 100, 100, 100, 0
P8=NUM, "Brightness ▒%", 3, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 28, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Smooth Weave]
P0=NUM, "Texture #", 0, 0, 0, 32767, 6224, 1
P1=NUM, "Density %", 1, 0, 0, 100, 25, 0
P2=RGB, "1st Color", 0, 1, 0, 100, 100, 0, 50, 0
P3=RGB, "2nd Color", 1, 1, 0, 100, 100, 100, 100, 0
P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 39, P0, P1, P2, P3, P4
[.Surfaces]
P0=NUM, "Texture #", 0, 0, 0, 32767, 7767, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 42, 0
P3=NUM, "Eastern Light", 3, 0, -100,100, -27, 1
P4=NUM, "Northern Light", 4, 0, -100,100, 28, 1
P5=NUM, "Volume %", 5, 0, 0, 100, 12, 0
P6=RGB, "Shade", 0, 1, 0, 100, 0, 0, 40, 0
P7=RGB, "Light", 1, 1, 0, 100, 100, 80, 80, 0
P8=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 59, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Swirls]
P0=NUM, "Texture #", 0, 0, 0, 32767, 17323, 1
P1=NUM, "Density %", 1, 0, 0, 100, 9, 0
P2=RGB, "1st Color", 0, 1, 0, 100, 0, 0, 40, 0
P3=RGB, "2nd Color", 1, 1, 0, 100, 100, 100, 100, 0
P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 35, P0, P1, P2, P3, P4
[.Swirls2]
P0=NUM, "Texture #", 0, 0, 0, 32767, 3761, 1
P1=NUM, "Density %", 1, 0, 0, 100, 20, 0
P2=RGB, "1st Color", 0, 1, 0, 100, 80, 100, 80, 0
P3=RGB, "2nd Color", 1, 1, 0, 100, 40, 0, 40, 0
P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 36, P0, P1, P2, P3, P4
[.Texture Blend Horizontal]
P0=NUM, "Texture #", 0, 0, 0, 32767, 13211, 1
P1=RGB, "Background", 0, 1, 0, 100, 80, 93, 81, 1
P2=RGB, "Foreground", 1, 1, 0, 100, 11, 31, 64, 1
P3=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 60, P0, P1, P2, P3
[.Texture Blend Vertical]
P0=NUM, "Texture #", 0, 0, 0, 32767, 7862, 1
P1=RGB, "Background", 0, 1, 0, 100, 34, 0, 1, 1
P2=RGB, "Foreground", 1, 1, 0, 100, 91, 70, 50, 1
P3=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 61, P0, P1, P2, P3
[.Threads]
P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
P1=NUM, "Density %", 1, 0, 1, 100, 5, 0
P2=NUM, "Min Length", 2, 0, 0, 32767, 1, 0
P3=NUM, "Max Length", 3, 0, 0, 32767, 100, 0
P4=RGB, "Background", 0, 1, 0, 100, 0, 0, 40, 0
P5=RGB, "1st Color", 1, 1, 0, 100, 0, 20, 60, 0
P6=RGB, "2nd Color", 2, 1, 0, 100, 100, 100, 100, 0
P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 7, P0, P1, P2, P3, P4, P5, P6, P7
[.Threads Rainbow]
P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
P1=NUM, "Density %", 1, 0, 1, 100, 5, 0
P2=NUM, "Min Length", 2, 0, 0, 32767, 1, 0
P3=NUM, "Max Length", 3, 0, 0, 32767, 100, 0
P4=RGB, "Background", 0, 1, 0, 100, 0, 0, 40, 0
P5=RGB, "1st Color", 1, 1, 0, 100, 0, 20, 60, 0
P6=RGB, "2nd Color", 2, 1, 0, 100, 100, 100, 100, 0
P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 23, P0, P1, P2, P3, P4, P5, P6, P7
[.Water 2 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 25212, 1
P1=NUM, "Waves Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Waves Softness %", 1, 0, 0, 100, 60, 0
P3=NUM, "Perspective %", 3, 0, 0, 100, 75, 0
P4=RGB, "Bottom", 0, 1, 0, 100, 0, 0, 40, 0
P5=RGB, "Surface", 1, 1, 0, 100, 100, 100, 100, 0
P6=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 40, P0, P1, P2, P3, P4, P5, P6
[.Water 3 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 20527, 1
P1=NUM, "Waves Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Waves Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Perspective %", 3, 0, 0, 100, 75, 0
P4=RGB, "Bottom", 0, 1, 0, 100, 0, 20, 60, 0
P5=RGB, "Middle", 1, 1, 0, 100, 0, 80, 100, 0
P6=RGB, "Surface", 2, 1, 0, 100, 100, 100, 100, 0
P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 41, P0, P1, P2, P3, P4, P5, P6, P7
[.Water 5 Colors]
P0=NUM, "Texture #", 0, 0, 0, 32767, 18173, 1
P1=NUM, "Waves Density %", 2, 0, 0, 100, 47, 0
P2=NUM, "Waves Softness %", 1, 0, 0, 100, 60, 0
P3=NUM, "Perspective %", 3, 0, 0, 100, 60, 0
P4=RGB, "Bottom", 0, 1, 0, 100, 0, 0, 40, 0
P5=RGB, "Bottom Middle", 1, 1, 0, 100, 0, 20, 60, 0
P6=RGB, "Middle", 2, 1, 0, 100, 0, 80, 100, 0
P7=RGB, "Surface Middle", 3, 1, 0, 100, 60, 100, 100, 0
P8=RGB, "Surface", 4, 1, 0, 100, 100, 100, 100, 0
P9=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 42, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
[.Water Color]
P0=NUM, "Texture #", 0, 0, 0, 32767, 2509, 1
P1=RGB, "Top Left", 0, 1, 0, 100, 40, 40, 80, 1
P2=RGB, "Top Right", 1, 1, 0, 100, 60, 100, 100, 1
P3=RGB, "Bottom Left", 2, 1, 0, 100, 100, 0, 0, 1
P4=RGB, "Bottom Right", 3, 1, 0, 100, 100, 100, 0, 1
P5=NUM, "Brightness ▒%", 1, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 11, P0, P3, P4, P2, P1, P5
; Verion 5 Styles
[.Cdr5:Biology1 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 5823, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 75, 0
P3=RGB, "Shade", 0, 1, 0, 100, 0, 0, 40, 0
P4=RGB, "Light", 1, 1, 0, 100, 100, 100, 100,0
P5=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 203, P0, P1, P2, P3, P4, P5
[.Cdr5:Biology1 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 5823, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 75, 0
P3=RGB, "Shade", 0, 1, 0, 100, 0, 0, 0, 0
P4=RGB, "Mid Shade", 1, 1, 0, 100, 40, 40, 80, 0
P5=RGB, "Light", 2, 1, 0, 100, 100, 100, 100, 0
P6=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 204, P0, P1, P2, P3, P4, P5, P6
[.Cdr5:Biology1 5C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 5823, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 75, 0
P3=RGB, "Shade", 0, 1, 0, 100, 0, 0, 0, 0
P4=RGB, "Lower Shade", 1, 1, 0, 100, 60, 20, 40, 0
P5=RGB, "Mid Shade", 2, 1, 0, 100, 40, 60, 60, 0
P6=RGB, "Upper Shade", 3, 1, 0, 100, 80, 100, 80, 0
P7=RGB, "Light", 4, 1, 0, 100, 100, 100, 100, 0
P8=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 205, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Cdr5:Biology2 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 5823, 1
P1=NUM, "Density %", 2, 0, 0, 100, 12, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 75, 0
P3=RGB, "Shade", 0, 1, 0, 100, 100, 0, 0, 0
P4=RGB, "Light", 1, 1, 0, 100, 100, 100, 100,0
P5=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 206, P0, P1, P2, P3, P4, P5
[.Cdr5:Biology2 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 5823, 1
P1=NUM, "Density %", 2, 0, 0, 100, 12, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 75, 0
P3=RGB, "Shade", 0, 1, 0, 100, 0, 0, 0, 0
P4=RGB, "Mid Shade", 1, 1, 0, 100, 100, 0, 0, 0
P5=RGB, "Light", 2, 1, 0, 100, 100, 100, 100,0
P6=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 207, P0, P1, P2, P3, P4, P5, P6
[.Cdr5:Biology2 5C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 5823, 1
P1=NUM, "Density %", 2, 0, 0, 100, 12, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 75, 0
P3=RGB, "Shade", 0, 1, 0, 100, 0, 0, 0, 0
P4=RGB, "Lower Shade", 1, 1, 0, 100, 20, 0, 0, 0
P5=RGB, "Mid Shade", 2, 1, 0, 100, 40, 0, 0, 0
P6=RGB, "Upper Shade", 3, 1, 0, 100, 80, 0, 0, 0
P7=RGB, "Light", 4, 1, 0, 100, 100, 100, 100,0
P8=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 208, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Cdr5:BubbleMania Hard 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 21435, 1
P1=NUM, "# of Bubbles", 1, 0, 1, 500, 10, 0
P2=NUM, "Min Width %", 2, 0, 0, 100, 25, 0
P3=NUM, "Max Width %", 3, 0, 0, 100, 50, 0
P4=NUM, "Min Height %", 4, 0, 0, 100, 0, 0
P5=NUM, "Max Height %", 5, 0, 0, 100, 100, 0
P6=NUM, "Eastern Light ▒%", 0, 1, -100, 100, 50, 0
P7=NUM, "Northern Light ▒%", 1, 1, -100, 100, 50, 0
P8=RGB, "Shade", 2, 1, 0, 100, 0, 0, 40, 0
P9=RGB, "Light", 3, 1, 0, 100, 100, 100, 100, 0
P10=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 160, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Cdr5:BubbleMania Hard 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 21435, 1
P1=NUM, "# of Bubbles", 1, 0, 1, 500, 10, 0
P2=NUM, "Min Width %", 2, 0, 0, 100, 25, 0
P3=NUM, "Max Width %", 3, 0, 0, 100, 50, 0
P4=NUM, "Min Height %", 4, 0, 0, 100, 0, 0
P5=NUM, "Max Height %", 5, 0, 0, 100, 100, 0
P6=NUM, "Eastern Light ▒%", 0, 1, -100, 100, 50, 0
P7=NUM, "Northern Light ▒%", 1, 1, -100, 100, 50, 0
P8=RGB, "Shade", 2, 1, 0, 100, 10, 50, 100, 0
P9=RGB, "Mid-Shade", 3, 1, 0, 100, 0, 0, 0, 0
P10=RGB,"Light", 4, 1, 0, 100, 100, 100, 100, 0
P11=NUM,"Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 161, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:BubbleMania Soft 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 21435, 1
P1=NUM, "# of Bubbles", 1, 0, 1, 500, 10, 0
P2=NUM, "Min Width %", 2, 0, 0, 100, 25, 0
P3=NUM, "Max Width %", 3, 0, 0, 100, 50, 0
P4=NUM, "Min Height %", 4, 0, 0, 100, 0, 0
P5=NUM, "Max Height %", 5, 0, 0, 100, 100, 0
P6=NUM, "Eastern Light ▒%", 0, 1, -100, 100, 50, 0
P7=NUM, "Northern Light ▒%", 1, 1, -100, 100, 50, 0
P8=RGB, "Shade", 2, 1, 0, 100, 0, 0, 40, 0
P9=RGB, "Light", 3, 1, 0, 100, 100, 100, 100, 0
P10=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 162, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Cdr5:BubbleMania Soft 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 21435, 1
P1=NUM, "# of Bubbles", 1, 0, 1, 500, 10, 0
P2=NUM, "Min Width %", 2, 0, 0, 100, 25, 0
P3=NUM, "Max Width %", 3, 0, 0, 100, 50, 0
P4=NUM, "Min Height %", 4, 0, 0, 100, 0, 0
P5=NUM, "Max Height %", 5, 0, 0, 100, 100, 0
P6=NUM, "Eastern Light ▒%", 0, 1, -100, 100, 50, 0
P7=NUM, "Northern Light ▒%", 1, 1, -100, 100, 50, 0
P8=RGB, "Shade", 2, 1, 0, 100, 10, 50, 100, 0
P9=RGB, "Mid-Shade", 3, 1, 0, 100, 0, 0, 0, 0
P10=RGB,"Light", 4, 1, 0, 100, 100, 100, 100, 0
P11=NUM,"Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 163, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Cotton 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 20448, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 75, 0
P3=RGB, "Shade", 0, 1, 0, 100, 60, 0, 60, 0
P4=RGB, "Light", 1, 1, 0, 100, 100, 100, 100,0
P5=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 200, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Cdr5:Cotton 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 20448, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 75, 0
P3=RGB, "Shade", 0, 1, 0, 100, 0, 0, 0, 0
P4=RGB, "Mid Shade", 1, 1, 0, 100, 80, 40, 60, 0
P5=RGB, "Light", 2, 1, 0, 100, 100, 100, 100,0
P6=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 201, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
[.Cdr5:Cotton 5C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 20448, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 75, 0
P3=RGB, "Shade", 0, 1, 0, 100, 0, 0, 0, 0
P4=RGB, "Lower Shade", 1, 1, 0, 100, 60, 0, 60, 0
P5=RGB, "Mid Shade", 2, 1, 0, 100, 80, 20, 40, 0
P6=RGB, "Upper Shade", 3, 1, 0, 100, 100, 60, 40, 0
P7=RGB, "Light", 4, 1, 0, 100, 100, 100, 100,0
P8=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 202, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Cdr5:Eclipse 2 Colors]
P0=NUM, "Ripples #", 0, 0, 0, 32767, 24169, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "X Origin ▒%", 3, 0, -100, 100, 0, 0
P4=NUM, "Y Origin ▒%", 4, 0, -100, 100, 0, 0
P5=NUM, "Origin Phase ▒%", 5, 0, -100,+100, 0, 0
P6=RGB, "Bottom", 0, 1, 0, 100, 0, 0, 0, 0
P7=RGB, "Surface", 1, 1, 0, 100, 100, 100, 100, 0
P8=NUM, "Brightness ▒%", 2, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 106, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Cdr5:Fiber Embossed]
P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
P1=NUM, "Density %", 1, 0, 1, 100, 5, 0
P2=NUM, "Min Length", 2, 0, 1, 500, 1, 0
P3=NUM, "Max Length", 3, 0, 1, 500, 50, 0
P4=NUM, "Eastern Light ▒%", 2, 1, -100,100, 100, 1
P5=NUM, "Northern Light ▒%", 3, 1, -100,100, 100, 1
P6=NUM, "Volume %", 4, 1, 0, 100, 0, 0
P7=NUM, "Relief ▒%", 4, 0, -100,100, 100, 1
P8=RGB, "Shade", 0, 1, 0, 100, 0, 0, 40, 0
P9=RGB, "Light", 1, 1, 0, 100, 100, 100, 100, 0
P10=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 118, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Cdr5:Hypnotic1 2 Colors]
P0=NUM, "Ripples #", 0, 0, 0, 32767, 24169, 1
P1=NUM, "Ripples Density %", 2, 0, 0, 100, 12, 0
P2=NUM, "Freq. Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "X Origin ▒%", 3, 0, -100, 100, 0, 0
P4=NUM, "Y Origin ▒%", 4, 0, -100, 100, 0, 0
P5=NUM, "Origin Phase ▒%", 5, 0, -100,+100, 0, 0
P6=RGB, "Bottom", 0, 1, 0, 100, 0, 0, 0, 0
P7=RGB, "Surface", 1, 1, 0, 100, 100, 100, 100, 0
P8=NUM, "Brightness ▒%", 2, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 112, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Cdr5:Hypnotic2 2 Colors]
P0=NUM, "Density %", 0, 0, 0, 100, 12, 1
P1=NUM, "X Origin ▒%", 1, 0, -100, 100, 0, 0
P2=NUM, "Y Origin ▒%", 2, 0, -100, 100, 0, 0
P3=NUM, "Origin Phase ▒%", 3, 0, -100,+100, 0, 0
P4=RGB, "Bottom", 0, 1, 0, 100, 0, 0, 0, 0
P5=RGB, "Surface", 1, 1, 0, 100, 100, 100, 100, 0
P6=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 100, P0, P1, P2, P3, P4, P5, P6
[.Cdr5:Leather 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 13266, 1
P1=NUM, "Density %", 2, 0, 0, 100, 50, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 60, 0
P3=NUM, "Eastern Light ▒%", 3, 0, -100,100, 60, 0
P4=NUM, "Northern Light ▒%", 4, 0, -100,100, 60, 0
P5=NUM, "Volume %", 5, 0, 0, 100, 0, 0
P6=RGB, "Shade", 0, 1, 0, 100, 40, 20, 20, 0
P7=RGB, "Light", 1, 1, 0, 100, 100, 100, 100,0
P8=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 191, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Cdr5:Leather 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 13266, 1
P1=NUM, "Density %", 2, 0, 0, 100, 50, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 60, 0
P3=NUM, "Eastern Light ▒%", 3, 0, -100,100, 60, 0
P4=NUM, "Northern Light ▒%", 4, 0, -100,100, 60, 0
P5=NUM, "Volume %", 5, 0, 0, 100, 0, 0
P6=RGB, "Shade", 0, 1, 0, 100, 0, 0, 0, 0
P7=RGB, "Mid Shade", 1, 1, 0, 100, 40, 20, 20, 0
P8=RGB, "Light", 2, 1, 0, 100, 100, 100, 100,0
P9=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 192, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
[.Cdr5:Leather 5C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 13266, 1
P1=NUM, "Density %", 2, 0, 0, 100, 50, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 60, 0
P3=NUM, "Eastern Light ▒%", 3, 0, -100,100, 60, 0
P4=NUM, "Northern Light ▒%", 4, 0, -100,100, 60, 0
P5=NUM, "Volume %", 5, 0, 0, 100, 0, 0
P6=RGB, "Shade", 0, 1, 0, 100, 0, 0, 0, 0
P7=RGB, "Lower Shade", 1, 1, 0, 100, 40, 20, 20, 0
P8=RGB, "Mid Shade", 2, 1, 0, 100, 60, 40, 20, 0
P9=RGB, "Upper Shade", 3, 1, 0, 100, 80, 80, 100,0
P10=RGB, "Light", 4, 1, 0, 100, 100, 100, 100,0
P11=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 193, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Mandel0]
P0=NUM, "Texture #", 0, 0, 0, 32767, 2060, 1
P1=NUM, "Iterations", 0, 1, 0, 100, 20, 0
P2=NUM, "Freq. Min. X ▒%", 1, 0, -100,+100, 6, 1
P3=NUM, "Freq. Max. X ▒%", 1, 1, -100,+100, -30, 1
P4=NUM, "Freq. Min. Y ▒%", 2, 0, -100,+100, 47, 1
P5=NUM, "Freq. Max. Y ▒%", 2, 1, -100,+100, 44, 1
P6=RGB, "Shade", 3, 1, 0, 100, 0, 0, 0, 0
P7=RGB, "Light", 4, 1, 0, 100, 100, 100, 100, 0
P8=NUM, "Brightness ▒%", 3, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 170, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Cdr5:Patches 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 1612, 1
P1=NUM, "Density %", 2, 0, 0, 100, 40, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 100, 0
P3=NUM, "Contrast %", 3, 0, 0, 100, 75, 0
P4=RGB, "Background", 0, 1, 0, 100, 0, 0, 0, 0
P5=RGB, "Patches", 1, 1, 0, 100, 100, 100, 100,0
P6=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 180, P0, P1, P2, P3, P4, P5, P6
[.Cdr5:Patches 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 1612, 1
P1=NUM, "Density %", 2, 0, 0, 100, 40, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 100, 0
P3=NUM, "Contrast %", 3, 0, 0, 100, 50, 0
P4=RGB, "Background", 0, 1, 0, 100, 0, 0, 0, 0
P5=RGB, "Edges", 1, 1, 0, 100, 80, 10, 10, 0
P6=RGB, "Patches", 2, 1, 0, 100, 100, 100, 100,0
P7=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 181, P0, P1, P2, P3, P4, P5, P6, P7
[.Cdr5:Patches 5C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 28644, 1
P1=NUM, "Density %", 2, 0, 0, 100, 40, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 100, 0
P3=NUM, "Contrast %", 3, 0, 0, 100, 25, 0
P4=RGB, "Background", 0, 1, 0, 100, 0, 0, 0, 0
P5=RGB, "Lower Edge", 1, 1, 0, 100, 40, 20, 20, 0
P6=RGB, "Middle Edge", 2, 1, 0, 100, 60, 40, 20, 0
P7=RGB, "Upper Edge", 3, 1, 0, 100, 90, 90, 90, 0
P8=RGB, "Patches", 4, 1, 0, 100, 100, 100, 100, 0
P9=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 182, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
[.Cdr5:Pottery Wheel 2 Colors]
P0=NUM, "Ripples #", 0, 0, 0, 32767, 24169, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "X Origin ▒%", 3, 0, -100, 100, 0, 0
P4=NUM, "Y Origin ▒%", 4, 0, -100, 100, 0, 0
P5=NUM, "Origin Phase ▒%", 5, 0, -100,+100, 0, 0
P6=NUM, "Eastern Light ▒%", 2, 1, -100,100, 100, 1
P7=NUM, "Northern Light ▒%", 3, 1, -100,100, 100, 1
P8=NUM, "Volume %", 4, 1, 0, 100, 12, 0
P9=RGB, "Shade", 0, 1, 0, 100, 0, 0, 40, 0
P10=RGB, "Light", 1, 1, 0, 100, 100, 100, 100, 0
P11=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 109, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Putty 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 26236, 1
P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 75, 0
P3=NUM, "Ripples %", 0, 1, 0,+100, 12, 0
P4=NUM, "Ripple Phase ▒%", 1, 1, -100,+100, 0, 0
P5=NUM, "Eastern Light ▒%", 3, 0, -100,100, -99, 1
P6=NUM, "Northern Light ▒%", 4, 0, -100,100, 13, 1
P7=NUM, "Volume %", 5, 0, 0, 100, 12, 0
P8=RGB, "Shade", 2, 1, 0, 100, 20, 0, 0, 0
P9=RGB, "Light", 3, 1, 0, 100, 100, 100, 100,0
P10=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 188, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Cdr5:Putty 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 26236, 1
P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 75, 0
P3=NUM, "Ripples %", 0, 1, 0,+100, 12, 0
P4=NUM, "Ripple Phase ▒%", 1, 1, -100,+100, 0, 0
P5=NUM, "Eastern Light ▒%", 3, 0, -100,100, -99, 1
P6=NUM, "Northern Light ▒%", 4, 0, -100,100, 13, 1
P7=NUM, "Volume %", 5, 0, 0, 100, 12, 0
P8=RGB, "Shade", 2, 1, 0, 100, 0, 0, 0, 0
P9=RGB, "Mid Shade", 3, 1, 0, 100, 40, 40, 80, 0
P10=RGB, "Light", 4, 1, 0, 100, 100, 100, 100,0
P11=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 189, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Putty 5C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 26236, 1
P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 75, 0
P3=NUM, "Eastern Light ▒%", 3, 0, -100,100, -99, 1
P4=NUM, "Northern Light ▒%", 4, 0, -100,100, 13, 1
P5=NUM, "Volume %", 5, 0, 0, 100, 12, 0
P6=RGB, "Shade", 0, 1, 0, 100, 0, 0, 0, 0
P7=RGB, "Lower Shade", 1, 1, 0, 100, 40, 20, 20, 0
P8=RGB, "Mid Shade", 2, 1, 0, 100, 50, 50, 60, 0
P9=RGB, "Upper Shade", 3, 1, 0, 100, 90, 90, 90, 0
P10=RGB, "Light", 4, 1, 0, 100, 100, 100, 100,0
P11=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 190, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Rain Drops Hard 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 1468, 1
P1=NUM, "# of Drops", 1, 0, 1, 100, 3, 0
P2=NUM, "Min Drop Width %", 2, 0, 0, 500, 50, 0
P3=NUM, "Max Drop Width %", 3, 0, 0, 500, 300, 0
P4=NUM, "Ripples Density %", 5, 0, 0, 100, 25, 0
P5=NUM, "Phase Offset ▒%", 4, 0, -100, +100, 0, 0
P6=NUM, "Eastern Light ▒%", 0, 1, -100, 100, 50, 0
P7=NUM, "Northern Light ▒%", 1, 1, -100, 100, 50, 0
P8=RGB, "Shade", 2, 1, 0, 100, 10, 10, 100, 0
P9=RGB, "Light", 3, 1, 0, 100, 100, 100, 100, 0
P10=NUM, "Brightness ▒%", 5, 1, -100, +100, 0, 0
F0="cdrtxr50.dll", 153, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Cdr5:Rain Drops Soft 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 1864, 1
P1=NUM, "# of Drops", 1, 0, 1, 100, 3, 0
P2=NUM, "Min Drop Width %", 2, 0, 0, 500, 60, 0
P3=NUM, "Max Drop Width %", 3, 0, 0, 500, 300, 0
P4=NUM, "Ripples Density %", 5, 0, 0, 100, 25, 0
P5=NUM, "Phase Offset ▒%", 4, 0, -100, +100, 0, 0
P6=NUM, "Eastern Light ▒%", 0, 1, -100, 100, 50, 0
P7=NUM, "Northern Light ▒%", 1, 1, -100, 100, 50, 0
P8=RGB, "Shade", 2, 1, 0, 100, 0, 20, 60, 0
P9=RGB, "Light", 3, 1, 0, 100, 100, 100, 100, 0
P10=NUM, "Brightness ▒%", 5, 1, -100, +100, 0, 0
F0="cdrtxr50.dll", 154, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Cdr5:Rain Drops Hard 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 1468, 1
P1=NUM, "# of Drops", 1, 0, 1, 100, 3, 0
P2=NUM, "Min Drop Width %", 2, 0, 0, 500, 50, 0
P3=NUM, "Max Drop Width %", 3, 0, 0, 500, 300, 0
P4=NUM, "Ripples Density %", 5, 0, 0, 100, 25, 0
P5=NUM, "Phase Offset ▒%", 4, 0, -100, +100, 0, 0
P6=NUM, "Eastern Light ▒%", 0, 1, -100, 100, 50, 0
P7=NUM, "Northern Light ▒%", 1, 1, -100, 100, 50, 0
P8=RGB, "Shade", 2, 1, 0, 100, 30, 44, 68, 0
P9=RGB, "Mid Shade", 3, 1, 0, 100, 38, 26, 38, 0
P10=RGB, "Light", 4, 1, 0, 100, 100, 100, 100, 0
P11=NUM, "Brightness ▒%", 5, 1, -100, +100, 0, 0
F0="cdrtxr50.dll", 155, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Rain Drops Soft 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 12363, 1
P1=NUM, "# of Drops", 1, 0, 1, 100, 3, 0
P2=NUM, "Min Drop Width %", 2, 0, 0, 500, 50, 0
P3=NUM, "Max Drop Width %", 3, 0, 0, 500, 300, 0
P4=NUM, "Ripples Density %", 5, 0, 0, 100, 25, 0
P5=NUM, "Phase Offset ▒%", 4, 0, -100, +100, 0, 0
P6=NUM, "Eastern Light ▒%", 0, 1, -100, 100, 50, 0
P7=NUM, "Northern Light ▒%", 1, 1, -100, 100, 50, 0
P8=RGB, "Shade", 2, 1, 0, 100, 10, 10, 100, 0
P9=RGB, "Mid Shade", 3, 1, 0, 100, 0, 0, 0, 0
P10=RGB, "Light", 4, 1, 0, 100, 100, 100, 100, 0
P11=NUM, "Brightness ▒%", 5, 1, -100, +100, 0, 0
F0="cdrtxr50.dll", 156, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Rings Hard 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 1468, 1
P1=NUM, "# of Rings", 1, 0, 1, 100, 3, 0
P2=NUM, "Min Ring Width %", 2, 0, 0, 500, 50, 0
P3=NUM, "Max Ring Width %", 3, 0, 0, 500, 300, 0
P4=NUM, "Ripples Density %", 5, 0, 0, 100, 25, 0
P5=NUM, "Phase Offset ▒%", 4, 0, -100, +100, 0, 0
P6=RGB, "Shade", 0, 1, 0, 100, 10, 10, 100, 0
P7=RGB, "Light", 1, 1, 0, 100, 100, 100, 100, 0
P8=NUM, "Brightness ▒%", 5, 1, -100, +100, 0, 0
F0="cdrtxr50.dll", 212, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Cdr5:Rings Soft 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 1864, 1
P1=NUM, "# of Rings", 1, 0, 1, 100, 3, 0
P2=NUM, "Min Ring Width %", 2, 0, 0, 500, 60, 0
P3=NUM, "Max Ring Width %", 3, 0, 0, 500, 300, 0
P4=NUM, "Ripples Density %", 5, 0, 0, 100, 25, 0
P5=NUM, "Phase Offset ▒%", 4, 0, -100, +100, 0, 0
P6=RGB, "Shade", 0, 1, 0, 100, 0, 20, 60, 0
P7=RGB, "Light", 1, 1, 0, 100, 100, 100, 100, 0
P8=NUM, "Brightness ▒%", 5, 1, -100, +100, 0, 0
F0="cdrtxr50.dll", 213, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Cdr5:Rings Hard 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 1468, 1
P1=NUM, "# of Rings", 1, 0, 1, 100, 3, 0
P2=NUM, "Min Ring Width %", 2, 0, 0, 500, 50, 0
P3=NUM, "Max Ring Width %", 3, 0, 0, 500, 300, 0
P4=NUM, "Ripples Density %", 5, 0, 0, 100, 25, 0
P5=NUM, "Phase Offset ▒%", 4, 0, -100, +100, 0, 0
P6=RGB, "Shade", 0, 1, 0, 100, 30, 44, 68, 0
P7=RGB, "Mid-Shade", 1, 1, 0, 100, 38, 26, 38, 0
P8=RGB, "Light", 2, 1, 0, 100, 100, 100, 100, 0
P9=NUM, "Brightness ▒%", 5, 1, -100, +100, 0, 0
F0="cdrtxr50.dll", 214, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
[.Cdr5:Rings Soft 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 12363, 1
P1=NUM, "# of Rings", 1, 0, 1, 100, 3, 0
P2=NUM, "Min Ring Width %", 2, 0, 0, 500, 50, 0
P3=NUM, "Max Ring Width %", 3, 0, 0, 500, 300, 0
P4=NUM, "Ripples Density %", 5, 0, 0, 100, 25, 0
P5=NUM, "Phase Offset ▒%", 4, 0, -100, +100, 0, 0
P6=RGB, "Shade", 0, 1, 0, 100, 10, 10, 100, 0
P7=RGB, "Mid-Shade", 1, 1, 0, 100, 0, 0, 0, 0
P8=RGB, "Light", 2, 1, 0, 100, 100, 100, 100, 0
P9=NUM, "Brightness ▒%", 5, 1, -100, +100, 0, 0
F0="cdrtxr50.dll", 215, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
[.Cdr5:Ripples Hard Embossed 2C]
P0=NUM, "Ripples #", 0, 0, 0, 32767, 24169, 1
P1=NUM, "Ripples Density %", 2, 0, 0, 100, 12, 0
P2=NUM, "Freq. Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "X Origin ▒%", 3, 0, -100, 100, 0, 0
P4=NUM, "Y Origin ▒%", 4, 0, -100, 100, 0, 0
P5=NUM, "Origin Phase ▒%", 5, 0, -100,+100, 0, 0
P6=NUM, "Eastern Light ▒%", 2, 1, -100,100, 100, 1
P7=NUM, "Northern Light ▒%", 3, 1, -100,100, 100, 1
P8=NUM, "Volume %", 4, 1, 0, 100, 12, 0
P9=RGB, "Shade", 0, 1, 0, 100, 0, 0, 40, 0
P10=RGB, "Light", 1, 1, 0, 100, 100, 100, 100, 0
P11=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 115, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Ripples Soft Embossed 2C]
P0=NUM, "Density %", 0, 0, 0, 100, 12, 1
P1=NUM, "X Origin ▒%", 1, 0, -100, 100, 0, 0
P2=NUM, "Y Origin ▒%", 2, 0, -100, 100, 0, 0
P3=NUM, "Origin Phase ▒%", 3, 0, -100,+100, 0, 0
P4=NUM, "Eastern Light ▒%", 4, 0, -100,100, 100, 1
P5=NUM, "Northern Light ▒%", 5, 0, -100,100, 100, 1
P6=NUM, "Volume %", 2, 1, 0, 100, 12, 0
P7=RGB, "Shade", 0, 1, 0, 100, 0, 0, 40, 0
P8=RGB, "Light", 1, 1, 0, 100, 100, 100, 100, 0
P9=NUM, "Brightness ▒%", 3, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 103, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
[.Cdr5:Rock-Cloudy-Cracked 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 15657, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 65, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 40, 20, 0, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 100, 100, 80, 0
P7=NUM, "Light Intensity %", 2, 1, 0, 100, 40, 0
P8=NUM, "Eastern Light ▒%", 3, 1, -100,100, -85, 1
P9=NUM, "Northern Light ▒%", 4, 1, -100,100, 38, 1
P10=RGB, "Light", 5, 1, 0, 100, 100, 100, 100, 0
P11=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 133, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Rock-Cloudy-Eroded 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 15657, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 65, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 40, 20, 0, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 100, 100, 80, 0
P7=NUM, "Light Intensity %", 2, 1, 0, 100, 40, 0
P8=NUM, "Eastern Light ▒%", 3, 1, -100,100, 100, 1
P9=NUM, "Northern Light ▒%", 4, 1, -100,100, -100, 1
P10=RGB, "Light", 5, 1, 0, 100, 100, 100, 100, 0
P11=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 136, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Rock-Fractal-Cracked 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 19702, 1
P1=NUM, "Density %", 2, 0, 0, 100, 12, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Color Density %", 4, 0, 0, 100, 25, 0
P4=NUM, "Color Softness %", 3, 0, 0, 100, 50, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 20, 20, 0, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 100, 100, 100, 0
P7=NUM, "Light Intensity %", 2, 1, 0, 100, 40, 0
P8=NUM, "Eastern Light ▒%", 3, 1, -100,100, -88, 1
P9=NUM, "Northern Light ▒%", 4, 1, -100,100, -91, 1
P10=RGB, "Light", 5, 1, 0, 100, 100, 100, 100, 0
P11=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 139, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Rock-Fractal-Eroded 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 19702, 1
P1=NUM, "Density %", 2, 0, 0, 100, 12, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Color Density %", 4, 0, 0, 100, 25, 0
P4=NUM, "Color Softness %", 3, 0, 0, 100, 50, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 20, 20, 0, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 100, 100, 100, 0
P7=NUM, "Light Intensity %", 2, 1, 0, 100, 40, 0
P8=NUM, "Eastern Light ▒%", 3, 1, -100,100, -88, 1
P9=NUM, "Northern Light ▒%", 4, 1, -100,100, -91, 1
P10=RGB, "Light", 5, 1, 0, 100, 100, 100, 100, 0
P11=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 142, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Rock-Speckled-Cracked 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 5499, 1
P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 25, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 0, 0, 0, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 80, 60, 20, 0
P7=NUM, "Light Intensity %", 2, 1, 0, 100, 40, 0
P8=NUM, "Eastern Light ▒%", 3, 1, -100,100, -88, 1
P9=NUM, "Northern Light ▒%", 4, 1, -100,100, -91, 1
P10=RGB, "Light", 5, 1, 0, 100, 0, 100, 100, 0
P11=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 127, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Rock-Speckled-Eroded 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 5499, 1
P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 25, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 0, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 0, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 0, 0, 0, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 80, 60, 20, 0
P7=NUM, "Light Intensity %", 2, 1, 0, 100, 40, 0
P8=NUM, "Eastern Light ▒%", 3, 1, -100,100, -88, 1
P9=NUM, "Northern Light ▒%", 4, 1, -100,100, -91, 1
P10=RGB, "Light", 5, 1, 0, 100, 0, 100, 100, 0
P11=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 130, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Rock-Swirled-Cracked 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 24710, 1
P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 3, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 3, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 80, 80, 100, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 60, 100, 60, 0
P7=NUM, "Light Intensity %", 2, 1, 0, 100, 40, 0
P8=NUM, "Eastern Light ▒%", 3, 1, -100,100, 66, 1
P9=NUM, "Northern Light ▒%", 4, 1, -100,100, -23, 1
P10=RGB, "Light", 5, 1, 0, 100, 100, 100, 100, 0
P11=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 121, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Rock-Swirled-Eroded 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 24710, 1
P1=NUM, "Density %", 2, 0, 0, 100, 25, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Grain %", 3, 0, 0, 100, 3, 0
P4=NUM, "Rainbow Grain %", 4, 0, 0, 100, 3, 0
P5=RGB, "1st Mineral", 0, 1, 0, 100, 80, 80, 100, 0
P6=RGB, "2nd Mineral", 1, 1, 0, 100, 60, 100, 60, 0
P7=NUM, "Light Intensity %", 2, 1, 0, 100, 40, 0
P8=NUM, "Eastern Light ▒%", 3, 1, -100,100, 60, 1
P9=NUM, "Northern Light ▒%", 4, 1, -100,100, 23, 1
P10=RGB, "Light", 5, 1, 0, 100, 100, 100, 100, 0
P11=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 124, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Scribbles Embossed]
P0=NUM, "Texture #", 0, 0, 0, 32767, 14430, 1
P1=NUM, "Strokes per Char", 1, 0, 1, 10, 5, 0
P2=NUM, "Line Density %", 2, 0, 1, 100, 75, 1
P3=NUM, "Page Density %", 3, 0, 1, 100, 75, 1
P4=NUM, "Relief ▒%", 4, 0, -100,100, 100, 0
P5=NUM, "Eastern Light ▒%", 2, 1, -100,100, 75, 1
P6=NUM, "Northern Light ▒%", 3, 1, -100,100, 50, 1
P7=NUM, "Volume %", 4, 1, 0, 100, 0, 0
P8=RGB, "Shade", 0, 1, 0, 100, 0, 20, 60, 0
P9=RGB, "Light", 1, 1, 0, 100, 100, 100, 100, 0
P10=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 145, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Cdr5:Spots Hard 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 21435, 1
P1=NUM, "# of Spots", 1, 0, 1, 500, 10, 0
P2=NUM, "Min Width %", 2, 0, 0, 100, 25, 0
P3=NUM, "Max Width %", 3, 0, 0, 100, 50, 0
P4=NUM, "Min Height %", 4, 0, 0, 100, 0, 0
P5=NUM, "Max Height %", 5, 0, 0, 100, 100, 0
P6=RGB, "Shade", 0, 1, 0, 100, 0, 0, 40, 0
P7=RGB, "Light", 1, 1, 0, 100, 100, 100, 100, 0
P8=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 216, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Cdr5:Spots Hard 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 21435, 1
P1=NUM, "# of Spots", 1, 0, 1, 500, 10, 0
P2=NUM, "Min Width %", 2, 0, 0, 100, 25, 0
P3=NUM, "Max Width %", 3, 0, 0, 100, 50, 0
P4=NUM, "Min Height %", 4, 0, 0, 100, 0, 0
P5=NUM, "Max Height %", 5, 0, 0, 100, 100, 0
P6=RGB, "Shade", 0, 1, 0, 100, 10, 50, 100, 0
P7=RGB, "Mid-Shade", 1, 1, 0, 100, 0, 0, 0, 0
P8=RGB, "Light", 2, 1, 0, 100, 100, 100, 100, 0
P9=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 217, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
[.Cdr5:Spots Soft 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 21435, 1
P1=NUM, "# of Spots", 1, 0, 1, 500, 10, 0
P2=NUM, "Min Width %", 2, 0, 0, 100, 25, 0
P3=NUM, "Max Width %", 3, 0, 0, 100, 50, 0
P4=NUM, "Min Height %", 4, 0, 0, 100, 0, 0
P5=NUM, "Max Height %", 5, 0, 0, 100, 100, 0
P6=RGB, "Shade", 0, 1, 0, 100, 0, 0, 40, 0
P7=RGB, "Light", 1, 1, 0, 100, 100, 100, 100, 0
P8=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 218, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Cdr5:Spots Soft 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 21435, 1
P1=NUM, "# of Spots", 1, 0, 1, 500, 10, 0
P2=NUM, "Min Width %", 2, 0, 0, 100, 25, 0
P3=NUM, "Max Width %", 3, 0, 0, 100, 50, 0
P4=NUM, "Min Height %", 4, 0, 0, 100, 0, 0
P5=NUM, "Max Height %", 5, 0, 0, 100, 100, 0
P6=RGB, "Shade", 0, 1, 0, 100, 10, 50, 100, 0
P7=RGB, "Mid-Shade", 1, 1, 0, 100, 0, 0, 0, 0
P8=RGB, "Light", 2, 1, 0, 100, 100, 100, 100, 0
P9=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 219, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
[.Cdr5:Surfaces 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 29, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 42, 0
P3=NUM, "Eastern Light ▒%", 3, 0, -100,100, -27, 1
P4=NUM, "Northern Light ▒%", 4, 0, -100,100, 28, 1
P5=NUM, "Volume %", 5, 0, 0, 100, 12, 0
P6=RGB, "Shade", 0, 1, 0, 100, 0, 0, 0 , 0
P7=RGB, "Mid Shade", 1, 1, 0, 100, 40, 20, 20, 0
P8=RGB, "Light", 2, 1, 0, 100, 100, 100, 100, 0
P9=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 186, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
[.Cdr5:Surfaces 5C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 18419, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Eastern Light ▒%", 3, 0, -100,100, -60, 1
P4=NUM, "Northern Light ▒%", 4, 0, -100,100, 54, 1
P5=NUM, "Volume %", 5, 0, 0, 100, 0, 0
P6=RGB, "Shade", 0, 1, 0, 100, 100, 100, 100, 0
P7=RGB, "Lower Shade", 1, 1, 0, 100, 79, 63, 40, 0
P8=RGB, "Mid Shade", 2, 1, 0, 100, 0, 0, 40, 0
P9=RGB, "Upper Shade", 3, 1, 0, 100, 60, 60, 100, 0
P10=RGB, "Light", 4, 1, 0, 100, 100, 100, 100, 0
P11=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 187, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Surfaces-Rainbow]
P0=NUM, "Texture #", 0, 0, 0, 32767, 7767, 1
P1=NUM, "Density %", 4, 0, 0, 100, 0, 0
P2=NUM, "Red Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Green Softness %", 2, 0, 0, 100, 50, 0
P4=NUM, "Blu Softness %", 3, 0, 0, 100, 50, 0
P5=NUM, "Eastern Light ▒%", 0, 1, -100,100, -27, 1
P6=NUM, "Northern Light ▒%", 1, 1, -100,100, 28, 1
P7=NUM, "Volume %", 2, 1, 0, 100, 12, 0
P8=RGB, "Shade", 3, 1, 0, 100, 0, 0, 0, 0
P9=RGB, "Light", 4, 1, 0, 100, 100, 100, 100, 0
P10=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 150, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Cdr5:Surfaces1 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 15049, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Contrast %", 3, 0, 0, 100, 75, 0
P4=NUM, "Eastern Light ▒%", 2, 1, -100,100, 100, 1
P5=NUM, "Northern Light ▒%", 3, 1, -100,100, 100, 1
P6=NUM, "Volume %", 4, 1, 0, 100, 0, 0
P7=RGB, "Shade", 0, 1, 0, 100, 0, 0, 0, 0
P8=RGB, "Light", 1, 1, 0, 100, 100, 100, 100,0
P9=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 183, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9
[.Cdr5:Surfaces1 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 17138, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Contrast %", 3, 0, 0, 100, 50, 0
P4=NUM, "Eastern Light ▒%", 3, 1, -100,100, -50, 1
P5=NUM, "Northern Light ▒%", 4, 1, -100,100, 50, 1
P6=NUM, "Volume %", 5, 1, 0, 100, 0, 0
P7=RGB, "Shade", 0, 1, 0, 100, 0, 0, 0, 0
P8=RGB, "Mid Shade", 1, 1, 0, 100, 100, 0, 0, 0
P9=RGB, "Light", 2, 1, 0, 100, 100, 100, 100,0
P10=NUM, "Brightness ▒%", 4, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 184, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Cdr5:Surfaces1 5C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 28644, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=NUM, "Contrast %", 3, 0, 0, 100, 25, 0
P4=NUM, "Eastern Light ▒%", 4, 0, -100,100, 100, 1
P5=NUM, "Northern Light ▒%", 5, 0, -100,100, 100, 1
P6=RGB, "Shade", 0, 1, 0, 100, 0, 0, 0, 0
P7=RGB, "Lower Shade", 1, 1, 0, 100, 80, 40, 40, 0
P8=RGB, "Mid Shade", 2, 1, 0, 100, 40, 20, 20, 0
P9=RGB, "Upper Shade", 3, 1, 0, 100, 100, 100, 100, 0
P10=RGB, "Light", 4, 1, 0, 100, 100, 50, 50, 0
P11=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 185, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10, P11
[.Cdr5:Swirls2 Horizontal]
P0=NUM, "Texture #", 0, 0, 0, 32767, 2641, 1
P1=NUM, "Density %", 1, 0, 0, 100, 20, 0
P2=RGB, "1st Color", 0, 1, 0, 100, 0, 20, 20, 0
P3=RGB, "2nd Color", 1, 1, 0, 100, 100, 100, 100, 0
P4=NUM, "Brightness ▒%", 2, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 120, P0, P1, P2, P3, P4
[.Cdr5:Threads Embossed]
P0=NUM, "Texture #", 0, 0, 0, 32767, 0, 1
P1=NUM, "Density %", 1, 0, 1, 100, 6, 0
P2=NUM, "Min Length", 2, 0, 0, 32767, 1, 0
P3=NUM, "Max Length", 3, 0, 0, 32767, 50, 0
P4=NUM, "Eastern Light ▒%", 2, 1, -100,100, 82, 1
P5=NUM, "Northern Light ▒%", 3, 1, -100,100, 24, 1
P6=NUM, "Volume %", 4, 1, 0, 100, 0, 0
P7=NUM, "Relief ▒%", 4, 0, -100,100, 100, 1
P8=RGB, "Shade", 0, 1, 0, 100, 0, 0, 40, 0
P9=RGB, "Light", 1, 1, 0, 100, 100, 100, 100, 0
P10=NUM, "Brightness ▒%", 5, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 119, P0, P1, P2, P3, P4, P5, P6, P7, P8, P9, P10
[.Cdr5:Vapor 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 11257, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=RGB, "Background", 0, 1, 0, 100, 0, 0, 40, 0
P4=RGB, "Vapor", 1, 1, 0, 100, 100, 100, 100, 0
P5=NUM, "Brightness ▒%", 3, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 194, P0, P1, P2, P3, P4, P5
[.Cdr5:Vapor 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 11257, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=RGB, "Background", 0, 1, 0, 100, 0, 0, 40, 0
P4=RGB, "Mid Vapor", 1, 1, 0, 100, 80, 80, 100, 0
P5=RGB, "Vapor", 2, 1, 0, 100, 100, 100, 100, 0
P6=NUM, "Brightness ▒%", 3, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 195, P0, P1, P2, P3, P4, P5, P6
[.Cdr5:Vapor 5C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 11257, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=RGB, "Background", 0, 1, 0, 100, 0, 0, 40, 0
P4=RGB, "Lower Vapor", 1, 1, 0, 100, 20, 20, 60, 0
P5=RGB, "Middle Vapor", 2, 1, 0, 100, 80, 80, 100, 0
P6=RGB, "Upper Vapor", 3, 1, 0, 100, 80, 40, 40, 0
P7=RGB, "Vapor", 4, 1, 0, 100, 100, 100, 100, 0
P8=NUM, "Brightness ▒%", 3, 0, -100,+100, 0, 0
F0="cdrtxr50.dll", 196, P0, P1, P2, P3, P4, P5, P6, P7, P8
[.Cdr5:Water Color2 2C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 14117, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=RGB, "Background", 0, 1, 0, 100, 60, 19, 56, 0
P4=RGB, "Foreground", 1, 1, 0, 100, 100, 100, 100, 0
P5=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 197, P0, P1, P2, P3, P4, P5
[.Cdr5:Water Color2 3C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 28260, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 50, 0
P3=RGB, "Background", 0, 1, 0, 100, 2, 71, 86, 0
P4=RGB, "Mid Foreground", 1, 1, 0, 100, 95, 46, 59, 0
P5=RGB, "Foreground", 2, 1, 0, 100, 100, 100, 100, 0
P6=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 198, P0, P1, P2, P3, P4, P5, P6
[.Cdr5:Water Color2 5C]
P0=NUM, "Texture #", 0, 0, 0, 32767, 21819, 1
P1=NUM, "Density %", 2, 0, 0, 100, 0, 0
P2=NUM, "Softness %", 1, 0, 0, 100, 60, 0
P3=RGB, "Background", 0, 1, 0, 100, 100, 100, 100, 0
P4=RGB, "Lower Foreground", 1, 1, 0, 100, 100, 0, 0, 0
P5=RGB, "Mid Foreground", 2, 1, 0, 100, 0, 0, 100, 0
P6=RGB, "Upper Foreground", 3, 1, 0, 100, 68, 32, 65, 0
P7=RGB, "Foreground", 4, 1, 0, 100, 100, 100, 100, 0
P8=NUM, "Brightness ▒%", 5, 1, -100,+100, 0, 0
F0="cdrtxr50.dll", 199, P0, P1, P2, P3, P4, P5, P6, P7, P8
;==================== User Libraries and Textures Section ===================
[Samples]
LastUsedName="Aerial clouds"
; Version 4 Samples
; Version 5 Samples
; Version 4 Samples
T0="Aerial clouds"
T1="Air brush"
T2="Alabaster"
T3="Banded malachite"
T4="Blocks"
T5="Clouds.heavenly"
T6="Clouds.Midday"
T7="Clouds.Morning"
T8="Cloudy nebula"
T9="Curtains"
T10="Diamonds"
T11="Diorite"
T12="Gouache wash"
T13="Layered marble"
T14="Mineral.Cloudy 5 Colors"
T15="Moon surface"
T16="Neon slice"
T17="Night spot"
T18="Ocean water"
T19="Pizzazz mineral"
T20="Pizzazz mineral2"
T21="Purple haze"
T22="Quartz.Polished"
T23="Red brick"
T24="Ribbon candy"
T25="Seurat closeup"
T26="Soft water"
T27="Solar flares"
T28="Solar flares2"
T29="Stucco"
T30="Swimming pool1"
T31="Swimming pool2"
T32="Troubled water"
T33="Vegetation"
T34="Words of wisdom"
T35="Yellow foil"
[Samples.Ocean water]
S='Water 2 Colors'
P0=22795, 1
P1=60, 0
P2=40, 0
P3=75, 0
P4=0, 0, 40, 0
P5=100, 100, 100, 0
P6=0, 0
[Samples.Stucco]
S='Surfaces'
P0=26818, 1
P1=100, 0
P2=100, 0
P3=-95, 1
P4=79, 1
P5=0, 0
P6=20, 20, 0, 0
P7=100, 100, 100, 0
P8=0, 0
[Samples.Banded malachite]
S='Mineral.Fractal 3 Colors'
P0=23318, 1
P1=0, 0
P2=50, 0
P3=50, 0
P4=100, 0
P5=0, 28, 20, 0
P6=60, 80, 60, 0
P7=80, 100, 80, 0
P8=-25, 0
[Samples.Diorite]
S='Mineral.Cloudy 3 Colors'
P0=29970, 1
P1=75, 0
P2=25, 0
P3=0, 0
P4=8, 0
P5=0, 0, 0, 0
P6=40, 40, 40, 0
P7=100, 100, 100, 0
P8=0, 0
[Samples.Seurat closeup]
S='Mineral.Cloudy 3 Colors'
P0=18270, 1
P1=0, 0
P2=12, 0
P3=0, 0
P4=50, 0
P5=100, 80, 60, 0
P6=80, 100, 80, 0
P7=100, 100, 100, 0
P8=0, 0
[Samples.Cloudy nebula]
S='Cosmic Energy'
P0=14581, 1
P1=0, 0, 40, 0
P2=100, 0, 0, 0
P3=100, 0, 100, 0
P4=0, 20, 20, 0
P5=100, 100, 0, 0
P6=100, 100, 0, 0
P7=0, 0
[Samples.Blocks]
S='Surfaces'
P0=723, 1
P1=25, 0
P2=100, 0
P3=-16, 1
P4=-11, 1
P5=0, 0
P6=0, 0, 0, 0
P7=100, 100, 80, 0
P8=0, 0
[Samples.Purple haze]
S='Cosmic Clouds'
P0=2996, 1
P1=0, 0
P2=50, 0
P3=50, 0
P4=50, 0
P5=0, 0
[Samples.Layered marble]
S='Mineral.Cloudy 2 Colors'
P0=3225, 1
P1=0, 0
P2=65, 0
P3=0, 0
P4=6, 0
P5=13, 10, 33, 0
P6=100, 100, 100, 0
P7=0, 0
[Samples.Alabaster]
S='Mineral.Cloudy 2 Colors'
P0=22773, 1
P1=0, 0
P2=65, 0
P3=0, 0
P4=0, 0
P5=100, 40, 40, 0
P6=100, 100, 89, 0
P7=0, 0
[Samples.Aerial clouds]
S='Surfaces'
P0=2010, 1
P1=0, 0
P2=25, 0
P3=-55, 1
P4=-14, 1
P5=83, 0
P6=96, 96, 100, 0
P7=0, 0, 100, 0
P8=0, 0
[Samples.Moon surface]
S='Surfaces'
P0=19782, 1
P1=0, 0
P2=25, 0
P3=79, 1
P4=-79, 1
P5=83, 0
P6=96, 96, 100, 0
P7=0, 0, 17, 0
P8=0, 0
[Samples.Swimming pool2]
S='Water 2 Colors'
P0=9751, 1
P1=40, 0
P2=75, 0
P3=70, 0
P4=0, 37, 40, 0
P5=100, 100, 100, 0
P6=0, 0
[Samples.Swimming pool1]
S='Water 5 Colors'
P0=25913, 1
P1=25, 0
P2=75, 0
P3=60, 0
P4=0, 20, 20, 0
P5=20, 40, 40, 0
P6=40, 60, 60, 0
P7=60, 80, 80, 0
P8=100, 100, 100, 0
P9=0, 0
[Samples.Troubled water]
S='Water 5 Colors'
P0=7751, 1
P1=25, 0
P2=50, 0
P3=60, 0
P4=0, 0, 40, 0
P5=0, 20, 60, 0
P6=0, 80, 100, 0
P7=60, 100, 100, 0
P8=100, 100, 100, 0
P9=0, 0
[SAMPLES.Vegetation]
S='Surfaces'
P0=23827, 1
P1=18, 0
P2=15, 0
P3=-14, 1
P4=-41, 1
P5=83, 0
P6=0, 20, 20, 0
P7=60, 100, 60, 0
P8=0, 0
[SAMPLES.Clouds.Midday]
S='Sky 2 Colors'
P0=5828, 1
P1=0, 0
P2=50, 0
P3=0, 0, 100, 0
P4=100, 100, 100, 0
P5=0, 0
[SAMPLES.Clouds.Morning]
S='Sky 3 Colors'
P0=19702, 1
P1=0, 0
P2=50, 0
P3=0, 0, 100, 0
P4=80, 60, 80, 0
P5=100, 100, 100, 0
P6=0, 0
[SAMPLES.Quartz.Polished]
S='Mineral.Cloudy 2 Colors'
P0=28694, 1
P1=0, 0
P2=65, 0
P3=0, 0
P4=8, 0
P5=0, 0, 0, 0
P6=100, 100, 100, 0
P7=0, 0
[SAMPLES.Gouache wash]
S='Water Color'
P0=8146, 1
P1=68, 15, 0, 1
P2=99, 86, 21, 1
P3=57, 6, 40, 1
P4=18, 100, 49, 1
P5=0, 0
[SAMPLES.Words of wisdom]
S='Scribbles'
P0=10948, 1
P1=5, 0
P2=51, 1
P3=82, 1
P4=60, 80, 80, 0
P5=0, 0, 0, 0
P6=0, 0
[Samples.Pizzazz mineral]
S='Cosmic Minerals'
P0=29138, 1
P1=56, 1
P2=32, 1
P3=90, 1
P4=36, 1
P5=67, 1
P6=20, 1
P7=0, 0
[Samples.Pizzazz mineral2]
S='Cosmic Minerals'
P0=19738, 1
P1=56, 1
P2=73, 1
P3=29, 1
P4=96, 1
P5=27, 1
P6=27, 1
P7=0, 0
[Samples.Soft water]
S='Water 2 Colors'
P0=4714, 1
P1=60, 0
P2=25, 0
P3=95, 0
P4=20, 40, 60, 0
P5=86, 94, 94, 0
P6=0, 0
[Samples.Ribbon candy]
S='Swirls2'
P0=5900, 1
P1=20, 0
P2=9, 41, 30, 0
P3=100, 100, 100, 0
P4=0, 0
[Samples.Night spot]
S='Swirls2'
P0=6181, 1
P1=20, 0
P2=0, 0, 0, 0
P3=75, 88, 99, 0
P4=0, 0
[Samples.Red brick]
S='Surfaces'
P0=2588, 1
P1=75, 1
P2=50, 1
P3=0, 0
P4=100, 0
P5=0, 0
P6=44, 0, 0, 0
P7=95, 88, 80, 0
P8=0, 0
[Samples.Clouds.heavenly]
S='Sky 5 Colors'
P0=9746, 1
P1=0, 0
P2=50, 0
P3=0, 0, 100, 0
P4=80, 80, 100, 0
P5=60, 60, 100, 0
P6=40, 60, 100, 0
P7=100, 100, 100, 0
P8=0, 0
[Samples.Curtains]
S='Drapes'
P0=16330, 1
P1=50, 0
P2=2, 9, 8, 0
P3=100, 100, 100, 0
P4=0, 0
[Samples.Diamonds]
S='Swirls'
P0=15412, 1
P1=65, 0
P2=20, 0, 40, 0
P3=100, 100, 100, 0
P4=0, 0
[Samples.Yellow foil]
S='Surfaces'
P0=21435, 1
P1=0, 0
P2=42, 0
P3=-79, 1
P4=15, 1
P5=12, 0
P6=0, 0, 0, 0
P7=100, 100, 0, 0
P8=0, 0
[Samples.Neon slice]
S='Sky 5 Colors'
P0=23794, 1
P1=0, 0
P2=100, 0
P3=84, 61, 73, 1
P4=78, 47, 24, 1
P5=92, 0, 81, 1
P6=12, 32, 33, 1
P7=79, 60, 37, 1
P8=0, 0
[Samples.Air brush]
S='Sky 5 Colors'
P0=25441, 1
P1=0, 0
P2=100, 0
P3=39, 67, 23, 1
P4=24, 75, 70, 1
P5=74, 16, 87, 1
P6=83, 90, 50, 1
P7=85, 33, 33, 1
P8=0, 0
[Samples.Solar flares]
S='Cosmic Energy'
P0=11628, 1
P1=0, 0, 40, 0
P2=100, 0, 0, 0
P3=60, 60, 20, 0
P4=20, 20, 0, 0
P5=100, 100, 100, 0
P6=100, 100, 100, 0
P7=0, 0
[Samples.Solar flares2]
S='Cosmic Energy'
P0=1693, 1
P1=0, 0, 40, 0
P2=100, 0, 0, 0
P3=60, 60, 20, 0
P4=20, 20, 0, 0
P5=100, 100, 100, 0
P6=100, 100, 100, 0
P7=0, 0
[Samples.Mineral.Cloudy 5 Colors]
S='Mineral.Cloudy 5 Colors'
P0=8003, 1
P1=25, 0
P2=25, 0
P3=0, 0
P4=0, 0
P5=0, 0, 0, 0
P6=89, 34, 6, 0
P7=40, 20, 20, 0
P8=0, 20, 20, 0
P9=40, 20, 20, 0
P10=0, 0
; Version 5 Samples
[Samples 5]
LastUsedName="Bacteria"
T0="Bacteria"
T1="Beads"
T2="Blocks-Rainbow"
T3="Blue Valley"
T4="Blur Rainbow"
T5="Boil"
T6="Borealis Mountain"
T7="Bubble Land"
T8="Canyon"
T9="Coral Forest"
T10="Cow Hide"
T11="Crater"
T12="Curled Donuts"
T13="Curved Space"
T14="Flares 1"
T15="Flares 2"
T16="Fossile"
T17="Fungus"
T18="Glass Blocks"
T19="Grey Valley"
T20="Hieroglyphics"
T21="Hub Cap"
T22="Impressionist"
T23="Ink Spots"
T24="Lava"
T25="Liver"
T26="Mercury"
T27="Mollecules"
T28="Night Lights"
T29="Night Sky"
T30="O's"
T31="Paint Drops"
T32="Pearls"
T33="Planets"
T34="Plant Sketch 1"
T35="Plant Sketch 2"
T36="Plastered Wall"
T37="Red Clay Pottery"
T38="Spagetti"
T39="Turtle Shell"
T40="Weather Report"
[Samples 5.Bacteria]
S='Cdr5:Fiber Embossed'
P0=10666, 1
P1=5, 0
P2=1, 0
P3=50, 0
P4=0, 1
P5=0, 1
P6=0, 0
P7=48, 1
P8=0, 0, 40, 0
P9=100, 100, 100, 0
P10=0, 0
[Samples 5.Blocks-Rainbow]
S='Cdr5:Surfaces-Rainbow'
P0=723, 1
P1=25, 0
P2=100, 0
P3=100, 0
P4=100, 0
P5=-16, 1
P6=11, 1
P7=0, 0
P8=0, 0, 0, 0
P9=100, 100, 100, 0
P10=0, 0
[Samples 5.Blue Valley]
S='Cdr5:Putty 5C'
P0=228, 1
P1=0, 0
P2=50, 0
P3=26, 1
P4=3, 1
P5=0, 0
P6=0, 0, 40, 0
P7=40, 40, 80, 0
P8=0, 0, 0, 0
P9=40, 40, 80, 0
P10=100, 100, 100, 0
P11=0, 0
[Samples 5.Bubble Land]
S='Cdr5:BubbleMania Hard 3C'
P0=13842, 1
P1=20, 0
P2=5, 0
P3=50, 0
P4=0, 0
P5=100, 0
P6=50, 0
P7=50, 0
P8=45, 36, 63, 0
P9=0, 0, 0, 0
P10=100, 100, 100, 0
P11=0, 0
[Samples 5.Cow Hide]
S='Cdr5:Patches 2C'
P0=14354, 1
P1=40, 0
P2=100, 0
P3=75, 0
P4=0, 0, 0, 0
P5=100, 100, 100, 0
P6=0, 0
[Samples 5.Night Lights]
S='Cdr5:Spots Hard 3C'
P0=6859, 1
P1=50, 0
P2=5, 0
P3=25, 0
P4=0, 0
P5=100, 0
P6=0, 0, 0, 0
P7=100, 100, 100, 0
P8=100, 100, 100, 0
P9=0, 0
[Samples 5.Ink Spots]
S='Cdr5:Spots Soft 3C'
P0=26148, 1
P1=200, 0
P2=5, 0
P3=15, 0
P4=0, 0
P5=100, 0
P6=100, 82, 12, 0
P7=0, 0, 0, 0
P8=5, 37, 98, 0
P9=0, 0
[Samples 5.Mercury]
S='Cdr5:BubbleMania Soft 3C'
P0=13821, 1
P1=75, 0
P2=5, 0
P3=25, 0
P4=50, 0
P5=100, 0
P6=-14, 0
P7=-45, 0
P8=0, 80, 100, 0
P9=0, 0, 0, 0
P10=100, 100, 100, 0
P11=0, 0
[Samples 5.O's]
S='Cdr5:Rings Hard 3C'
P0=27696, 1
P1=5, 0
P2=100, 0
P3=100, 0
P4=25, 0
P5=0, 0
P6=26, 12, 23, 0
P7=18, 81, 63, 1
P8=100, 100, 100, 0
P9=0, 0
[Samples 5.Pearls]
S='Cdr5:BubbleMania Hard 3C'
P0=10391, 1
P1=100, 0
P2=5, 0
P3=25, 0
P4=0, 0
P5=100, 0
P6=10, 0
P7=10, 0
P8=100, 75, 87, 0
P9=81, 64, 71, 0
P10=100, 100, 100, 0
P11=0, 0
[Samples 5.Planets]
S='Cdr5:Spots Hard 3C'
P0=5243, 1
P1=50, 0
P2=5, 0
P3=25, 0
P4=0, 0
P5=100, 0
P6=0, 0, 0, 0
P7=0, 0, 40, 0
P8=100, 100, 100, 0
P9=0, 0
[Samples 5.Spagetti]
S='Cdr5:Cotton 5C'
P0=20448, 1
P1=25, 0
P2=75, 0
P3=0, 0, 0, 0
P4=60, 0, 60, 0
P5=80, 20, 40, 0
P6=100, 60, 40, 0
P7=100, 100, 100, 0
P8=0, 0
[Samples 5.Turtle Shell]
S='Cdr5:BubbleMania Hard 3C'
P0=14810, 1
P1=10, 0
P2=100, 0
P3=100, 0
P4=100, 0
P5=100, 0
P6=0, 0
P7=0, 0
P8=10, 50, 100, 0
P9=0, 0, 0, 0
P10=100, 100, 100, 0
P11=0, 0
[Samples 5.Night Sky]
S='Cdr5:Spots Hard 3C'
P0=31262, 1
P1=50, 0
P2=1, 0
P3=5, 0
P4=0, 0
P5=100, 0
P6=0, 0, 0, 0
P7=0, 20, 60, 0
P8=100, 100, 100, 0
P9=0, 0
[Samples 5.Weather Report]
S='Cdr5:Vapor 5C'
P0=6753, 1
P1=0, 0
P2=60, 0
P3=10, 88, 2, 0
P4=3, 3, 51, 0
P5=41, 14, 94, 0
P6=11, 71, 48, 0
P7=39, 56, 32, 0
P8=0, 0
[Samples 5.Paint Drops]
S='Cdr5:Rain Drops Soft 2C'
P0=18252, 1
P1=3, 0
P2=50, 0
P3=200, 0
P4=15, 0
P5=0, 0
P6=-47, 0
P7=-25, 0
P8=0, 20, 20, 0
P9=100, 100, 100, 0
P10=0, 0
[Samples 5.Fossile]
S='Cdr5:Fiber Embossed'
P0=20636, 1
P1=5, 0
P2=1, 0
P3=50, 0
P4=89, 1
P5=-20, 1
P6=0, 0
P7=66, 1
P8=0, 20, 20, 0
P9=100, 100, 100, 0
P10=0, 0
[Samples 5.Hub Cap]
S='Cdr5:Ripples Hard Embossed 2C'
P0=19541, 1
P1=12, 0
P2=50, 0
P3=0, 0
P4=0, 0
P5=0, 0
P6=1, 1
P7=58, 1
P8=0, 0
P9=0, 0, 40, 0
P10=100, 100, 100, 0
P11=0, 0
[Samples 5.Glass Blocks]
S='Cdr5:Surfaces 5C'
P0=14358, 1
P1=25, 0
P2=98, 0
P3=-32, 1
P4=-8, 1
P5=0, 0
P6=100, 100, 100, 0
P7=0, 0, 100, 0
P8=40, 93, 66, 0
P9=0, 0, 0, 0
P10=100, 100, 100, 0
P11=0, 0
[Samples 5.Coral Forest]
S='Cdr5:Surfaces-Rainbow'
P0=24482, 1
P1=5, 0
P2=26, 0
P3=20, 0
P4=79, 0
P5=32, 1
P6=10, 1
P7=41, 0
P8=0, 0, 0, 0
P9=100, 100, 100, 0
P10=0, 0
[Samples 5.Lava]
S='Cdr5:Putty 3C'
P0=12367, 1
P1=25, 0
P2=75, 0
P3=12, 0
P4=0, 0
P5=23, 1
P6=95, 1
P7=0, 0
P8=100, 0, 0, 0
P9=0, 0, 0, 0
P10=100, 100, 100, 0
P11=0, 0
[Samples 5.Boil]
S='Cdr5:BubbleMania Soft 3C'
P0=17404, 1
P1=200, 0
P2=5, 0
P3=15, 0
P4=0, 0
P5=50, 0
P6=-49, 0
P7=29, 0
P8=10, 50, 100, 0
P9=0, 0, 0, 0
P10=100, 100, 100, 0
P11=0, 0
[Samples 5.Liver]
S='Cdr5:Biology2 5C'
P0=2551, 1
P1=0, 0
P2=75, 0
P3=0, 0, 0, 0
P4=20, 0, 0, 0
P5=40, 0, 0, 0
P6=80, 0, 0, 0
P7=100, 100, 100, 0
P8=0, 0
[Samples 5.Flares 1]
S='Cdr5:Cotton 5C'
P0=9538, 1
P1=31, 0
P2=100, 0
P3=100, 0, 0, 0
P4=69, 81, 5, 0
P5=77, 28, 15, 0
P6=100, 100, 100, 0
P7=0, 0, 100, 0
P8=0, 0
[Samples 5.Flares 2]
S='Cdr5:Cotton 5C'
P0=23148, 1
P1=35, 0
P2=100, 0
P3=22, 21, 36, 0
P4=48, 33, 15, 0
P5=10, 32, 69, 0
P6=91, 100, 85, 0
P7=13, 62, 30, 0
P8=0, 0
[Samples 5.Impressionist]
S='Cdr5:Cotton 5C'
P0=29757, 1
P1=45, 0
P2=100, 0
P3=8, 73, 21, 0
P4=0, 5, 23, 0
P5=22, 14, 69, 0
P6=17, 88, 78, 0
P7=22, 47, 86, 0
P8=0, 0
[Samples 5.Grey Valley]
S='Cdr5:Putty 5C'
P0=365, 1
P1=0, 0
P2=50, 0
P3=-90, 1
P4=89, 1
P5=12, 0
P6=0, 0, 100, 0
P7=0, 0, 0, 0
P8=100, 100, 100, 0
P9=0, 0, 0, 0
P10=0, 80, 100, 0
P11=0, 0
[Samples 5.Crater]
S='Cdr5:Leather 3C'
P0=3000, 1
P1=6, 0
P2=60, 0
P3=60, 0
P4=60, 0
P5=0, 0
P6=0, 0, 0, 0
P7=49, 4, 2, 0
P8=100, 100, 100, 0
P9=0, 0
[Samples 5.Canyon]
S='Cdr5:Leather 3C'
P0=2978, 1
P1=7, 0
P2=60, 0
P3=60, 0
P4=60, 0
P5=0, 0
P6=0, 0, 0, 0
P7=49, 4, 2, 0
P8=100, 100, 100, 0
P9=0, 0
[Samples 5.Plastered Wall]
S='Cdr5:Leather 3C'
P0=4261, 1
P1=6, 0
P2=60, 0
P3=60, 0
P4=60, 0
P5=0, 0
P6=0, 0, 0, 0
P7=49, 33, 32, 0
P8=100, 100, 100, 0
P9=0, 0
[Samples 5.Curled Donuts]
S='Cdr5:Rain Drops Hard 3C'
P0=4413, 1
P1=5, 0
P2=5, 0
P3=300, 0
P4=5, 0
P5=0, 0
P6=13, 1
P7=8, 1
P8=100, 85, 99, 0
P9=20, 23, 31, 0
P10=100, 100, 100, 0
P11=0, 0
[Samples 5.Curved Space]
S='Cdr5:Rain Drops Hard 3C'
P0=30405, 1
P1=5, 0
P2=5, 0
P3=300, 0
P4=5, 0
P5=0, 0
P6=-23, 1
P7=77, 1
P8=0, 0, 0, 0
P9=100, 60, 60, 0
P10=100, 100, 100, 0
P11=0, 0
[Samples 5.Mollecules]
S='Cdr5:BubbleMania Hard 3C'
P0=11360, 1
P1=30, 0
P2=25, 0
P3=25, 0
P4=100, 0
P5=100, 0
P6=58, 1
P7=31, 1
P8=0, 0, 0, 0
P9=0, 20, 60, 0
P10=100, 100, 100, 0
P11=0, 0
[Samples 5.Plant Sketch 1]
S='Cdr5:Leather 5C'
P0=14354, 1
P1=12, 0
P2=100, 0
P3=57, 0
P4=-59, 0
P5=0, 0
P6=0, 0, 0, 0
P7=40, 20, 20, 1
P8=60, 100, 100, 0
P9=40, 40, 80, 0
P10=100, 100, 100, 0
P11=0, 0
[Samples 5.Plant Sketch 2]
S='Cdr5:Leather 5C'
P0=21213, 1
P1=12, 0
P2=100, 0
P3=57, 0
P4=-59, 0
P5=0, 0
P6=0, 0, 0, 0
P7=79, 36, 34, 1
P8=60, 100, 100, 0
P9=40, 40, 80, 0
P10=100, 100, 100, 0
P11=0, 0
[Samples 5.Red Clay Pottery]
S='Cdr5:Pottery Wheel 2 Colors'
P0=15412, 1
P1=25, 0
P2=50, 0
P3=0, 0
P4=0, 0
P5=0, 0
P6=100, 0
P7=100, 0
P8=0, 0
P9=40, 20, 23, 0
P10=100, 100, 100, 0
P11=0, 0
[Samples 5.Borealis Mountain]
S='Cdr5:Surfaces-Rainbow'
P0=9609, 1
P1=0, 0
P2=6, 1
P3=96, 1
P4=64, 1
P5=49, 1
P6=-10, 1
P7=100, 0
P8=0, 0, 0, 0
P9=100, 100, 100, 0
P10=0, 0
[Samples 5.Fungus]
S='Cdr5:Surfaces-Rainbow'
P0=5150, 1
P1=47, 0
P2=45, 0
P3=21, 0
P4=36, 0
P5=-24, 1
P6=-34, 1
P7=100, 0
P8=0, 0, 0, 0
P9=100, 100, 100, 0
P10=0, 0
[Samples 5.Blur Rainbow]
S='Cdr5:Surfaces-Rainbow'
P0=3225, 1
P1=25, 0
P2=100, 0
P3=100, 0
P4=100, 0
P5=0, 0
P6=0, 0
P7=100, 0
P8=0, 0, 0, 0
P9=100, 100, 100, 0
P10=0, 0
[Samples 5.Hieroglyphics]
S='Cdr5:Scribbles Embossed'
P0=12140, 1
P1=5, 0
P2=65, 0
P3=30, 0
P4=100, 0
P5=-66, 0
P6=-84, 0
P7=0, 0
P8=40, 20, 20, 0
P9=100, 100, 100, 0
P10=0, 0
[Samples 5.Beads]
S='Cdr5:BubbleMania Hard 3C'
P0=18601, 1
P1=100, 0
P2=5, 0
P3=25, 0
P4=0, 0
P5=100, 0
P6=0, 0
P7=0, 0
P8=100, 100, 100, 0
P9=0, 0, 0, 0
P10=100, 100, 100, 0
P11=0, 0